From 9c27fee0e01ce9ceb83622068acfc4033625fde3 Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Mon, 30 Jan 2017 02:20:18 +0100 Subject: fix usage of the specularScale variable --- src/renderergl2/tr_shade.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c index 2578420c..59f3802c 100644 --- a/src/renderergl2/tr_shade.c +++ b/src/renderergl2/tr_shade.c @@ -1271,7 +1271,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) specularScale[1] = 0.0f; } - GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, pStage->specularScale); + GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, specularScale); } //GLSL_SetUniformFloat(sp, UNIFORM_MAPLIGHTSCALE, backEnd.refdef.mapLightScale); -- cgit