From a8bd455bbcc8c5e582ce0526a8b5453052c26610 Mon Sep 17 00:00:00 2001 From: Asa Kravets Date: Mon, 4 Apr 2011 23:04:13 +0000 Subject: Balance tweaks * Shotgun spread 900 -> 700 * Flamer projectile speed 300 -> 500 --- src/game/tremulous.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 4ab9ba31..4d5007ab 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -402,7 +402,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define SHOTGUN_REPEAT 1000 #define SHOTGUN_K_SCALE 1.0f #define SHOTGUN_RELOAD 2000 -#define SHOTGUN_SPREAD 900 +#define SHOTGUN_SPREAD 700 #define SHOTGUN_DMG HDM(5) #define SHOTGUN_RANGE (8192 * 12) @@ -437,7 +437,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define FLAMER_RADIUS 50 // splash radius #define FLAMER_SIZE 15 // missile bounding box #define FLAMER_LIFETIME 700.0f -#define FLAMER_SPEED 300.0f +#define FLAMER_SPEED 500.0f #define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball #define PRIFLE_PRICE 450 -- cgit