From b17d871269828bbd12c2790ee5ddafa54af8ed9b Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Wed, 26 Sep 2007 19:39:08 +0000 Subject: * (bug 3305) Remove inappropriate SnapVector * Don't display creep over a certain height --- src/cgame/cg_buildable.c | 5 +++-- src/game/g_physics.c | 3 --- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 7f2b2edf..b8d03a48 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -95,6 +95,7 @@ void CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir ) #define CREEP_SIZE 64.0f +#define CREEP_DISTANCE 64.0f /* ================== @@ -131,7 +132,7 @@ static void CG_Creep( centity_t *cent ) } VectorCopy( cent->currentState.origin2, temp ); - VectorScale( temp, -4096, temp ); + VectorScale( temp, -CREEP_DISTANCE, temp ); VectorAdd( temp, cent->lerpOrigin, temp ); CG_Trace( &tr, cent->lerpOrigin, NULL, NULL, temp, cent->currentState.number, MASK_PLAYERSOLID ); @@ -140,7 +141,7 @@ static void CG_Creep( centity_t *cent ) size = CREEP_SIZE * frac; - if( size > 0.0f ) + if( size > 0.0f && tr.fraction < 1.0f ) CG_ImpactMark( cgs.media.creepShader, origin, cent->currentState.origin2, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, qfalse, size, qtrue ); } diff --git a/src/game/g_physics.c b/src/game/g_physics.c index b5221352..58c64878 100644 --- a/src/game/g_physics.c +++ b/src/game/g_physics.c @@ -62,9 +62,6 @@ static void G_Bounce( gentity_t *ent, trace_t *trace ) if( VectorLength( ent->s.pos.trDelta ) < 10 ) { VectorMA( trace->endpos, 0.5f, trace->plane.normal, trace->endpos ); // make sure it is off ground - // Never allow origin to be snapped lower (buildables fall through map bug) - trace->endpos[2] = (float)ceil(trace->endpos[2]); - SnapVector( trace->endpos ); G_SetOrigin( ent, trace->endpos ); ent->s.groundEntityNum = trace->entityNum; VectorCopy( trace->plane.normal, ent->s.origin2 ); -- cgit