From c8ab405f7c869fc7a786df6cc81065309b915806 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Thu, 22 Aug 2002 22:26:54 +0000 Subject: * Renamed misc_lens_flare to misc_light_flare and improved it --- src/cgame/cg_ents.c | 16 ++++++++++------ src/game/bg_public.h | 2 +- src/game/g_misc.c | 4 ++-- src/game/g_spawn.c | 4 ++-- 4 files changed, 15 insertions(+), 11 deletions(-) diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 6d1dac68..95d55304 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -634,23 +634,24 @@ static void CG_TorchLight( centity_t *cent ) /* ========================= -CG_LensFlare +CG_LightFlare ========================= */ -static void CG_LensFlare( centity_t *cent ) +static void CG_LightFlare( centity_t *cent ) { refEntity_t flare; entityState_t *es; vec3_t forward, delta; float len; trace_t tr; + float maxAngle; es = ¢->currentState; memset( &flare, 0, sizeof( flare ) ); //bunch of geometry - AngleVectors( cent->lerpAngles, forward, NULL, NULL ); + AngleVectors( es->angles, forward, NULL, NULL ); VectorCopy( cent->lerpOrigin, flare.origin ); VectorSubtract( flare.origin, cg.refdef.vieworg, delta ); len = VectorLength( delta ); @@ -665,8 +666,11 @@ static void CG_LensFlare( centity_t *cent ) //can only see the flare when in front of it flare.radius = len / es->origin2[ 0 ]; - flare.radius *= DotProduct( delta, forward ); + maxAngle = es->origin2[ 1 ]; + if( maxAngle > 0.0f ) + flare.radius *= 1.0f - ( 180.0f - RAD2DEG( acos( DotProduct( delta, forward ) ) ) ) / maxAngle; + //if can't see the centre do not draw CG_Trace( &tr, flare.origin, NULL, NULL, cg.refdef.vieworg, 0, MASK_SHOT ); if( tr.fraction < 1.0f ) @@ -859,8 +863,8 @@ static void CG_AddCEntity( centity_t *cent ) { case ET_ANIMMAPOBJ: CG_animMapObj( cent ); break; - case ET_LENSFLARE: - CG_LensFlare( cent ); + case ET_LIGHTFLARE: + CG_LightFlare( cent ); break; } } diff --git a/src/game/bg_public.h b/src/game/bg_public.h index cce117f8..a9f66292 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -1145,7 +1145,7 @@ typedef enum { ET_CORPSE, ET_SPRITER, ET_ANIMMAPOBJ, - ET_LENSFLARE, + ET_LIGHTFLARE, ET_EVENTS // any of the EV_* events can be added freestanding // by setting eType to ET_EVENTS + eventNum diff --git a/src/game/g_misc.c b/src/game/g_misc.c index 77960646..5698b845 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -450,9 +450,9 @@ void SP_misc_anim_model( gentity_t *self ) } //TA: spawn function for lens flares -void SP_misc_lens_flare( gentity_t *self ) +void SP_misc_light_flare( gentity_t *self ) { - self->s.eType = ET_LENSFLARE; + self->s.eType = ET_LIGHTFLARE; self->s.modelindex = G_ShaderIndex( self->targetShaderName ); VectorCopy( self->pos2, self->s.origin2 ); diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index 0ab52703..f0cb7178 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -204,7 +204,7 @@ void SP_team_CTF_bluespawn( gentity_t *ent ); //TA: void SP_misc_spriter( gentity_t *ent ); void SP_misc_anim_model( gentity_t *ent ); -void SP_misc_lens_flare( gentity_t *ent ); +void SP_misc_light_flare( gentity_t *ent ); spawn_t spawns[] = { // info entities don't do anything at all, but provide positional @@ -279,7 +279,7 @@ spawn_t spawns[] = { {"misc_spriter", SP_misc_spriter}, {"misc_anim_model", SP_misc_anim_model}, - {"misc_lens_flare", SP_misc_lens_flare}, + {"misc_light_flare", SP_misc_light_flare}, {0, 0} }; -- cgit