From d8ed915000aef140bbe4bd22020acced5eae654f Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 8 Sep 2003 16:35:45 +0000 Subject: * Changed missing description of func_door_model in entities.def --- entities.def | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/entities.def b/entities.def index ee14cce8..dbec7e76 100644 --- a/entities.def +++ b/entities.def @@ -266,7 +266,7 @@ Target this entity with a misc_model to have the model attached to the entity (s //============================================================================= /*QUAKED func_door_model (0 .5 .8) ? -Normal sliding door entity. By default, the door will activate when player walks close to it or when damage is inflicted to it. +A model based door entity. By default, the door will activate when player walks close to it. The opening and closing of the door is provided by an animation in the model itself. -------- KEYS -------- speed: determines the time taken for the door to change state in msec (default 200). -- cgit