From f8cab531dcb1884d5a6fab778633d620831d5b19 Mon Sep 17 00:00:00 2001 From: Thilo Schulz Date: Tue, 21 Jun 2011 11:36:25 +0000 Subject: - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton Check if uivm is loaded before using it Patch adds a check for uivm before using it, fixes running dedicated server using client binary. Missing uivm check pointed out by Ensiform. - Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform - Bug 5052 - Missing podium timer initialization, by Eugene C. --- src/client/cl_scrn.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/client/cl_scrn.c b/src/client/cl_scrn.c index 70539317..c616640a 100644 --- a/src/client/cl_scrn.c +++ b/src/client/cl_scrn.c @@ -465,7 +465,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { re.BeginFrame( stereoFrame ); - uiFullscreen = VM_Call( uivm, UI_IS_FULLSCREEN ); + uiFullscreen = (uivm && VM_Call( uivm, UI_IS_FULLSCREEN )); // wide aspect ratio screens need to have the sides cleared // unless they are displaying game renderings -- cgit