From fa0922d0e311a68daf24aa1ae48dd35c29d894bf Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 7 Sep 2001 02:38:39 +0000 Subject: Only trigger buildable anims if idling --- src/cgame/cg_event.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index d9a1ae4c..b5034fd3 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -908,7 +908,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) { //TA: trigger an anim on a buildable item case EV_BUILD_ANIM: DEBUGNAME("EV_BUILD_ANIM"); - cent->buildableAnim = es->eventParm; + if( cent->buildableAnim == es->torsoAnim ) + cent->buildableAnim = es->eventParm; break; case EV_GRENADE_BOUNCE: -- cgit