From 7b6cf403eaf1f6fce9c77be172498a8b17463ad5 Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Fri, 23 Oct 2009 08:21:00 +0000 Subject: * (bug 4006) Prevent human buildables from playing idle sounds while unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn) --- assets/models/buildables/repeater/animation.cfg | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 assets/models/buildables/repeater/animation.cfg (limited to 'assets/models/buildables/repeater') diff --git a/assets/models/buildables/repeater/animation.cfg b/assets/models/buildables/repeater/animation.cfg new file mode 100644 index 00000000..fdfdb655 --- /dev/null +++ b/assets/models/buildables/repeater/animation.cfg @@ -0,0 +1,15 @@ +//repeater +0 12 0 24 // CONSTRUCT1 +0 12 0 24 // CONSTRUCT1 +12 24 24 36 // IDLE1 +0 0 0 0 // IDLE2 +12 24 24 6 // IDLE3-NOPOWER +0 0 0 0 // ATTACK1 +0 0 0 0 // ATTACK2 +0 0 0 0 // SPAWN1 +0 0 0 0 // SPAWN2 +0 0 0 0 // PAIN1 +0 0 0 0 // PAIN2 +37 1 0 5 // DESTROY +0 0 0 0 // DESTROY2 +37 1 1 1 // DEAD -- cgit