From 7b6cf403eaf1f6fce9c77be172498a8b17463ad5 Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Fri, 23 Oct 2009 08:21:00 +0000 Subject: * (bug 4006) Prevent human buildables from playing idle sounds while unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn) --- assets/models/buildables/medistat/animation.cfg | 18 ++++++++++++++++++ assets/models/buildables/mgturret/animation.cfg | 15 +++++++++++++++ assets/models/buildables/repeater/animation.cfg | 15 +++++++++++++++ assets/models/buildables/tesla/animation.cfg | 15 +++++++++++++++ 4 files changed, 63 insertions(+) create mode 100644 assets/models/buildables/medistat/animation.cfg create mode 100644 assets/models/buildables/mgturret/animation.cfg create mode 100644 assets/models/buildables/repeater/animation.cfg create mode 100644 assets/models/buildables/tesla/animation.cfg (limited to 'assets') diff --git a/assets/models/buildables/medistat/animation.cfg b/assets/models/buildables/medistat/animation.cfg new file mode 100644 index 00000000..5a5ab0f7 --- /dev/null +++ b/assets/models/buildables/medistat/animation.cfg @@ -0,0 +1,18 @@ +//medistation +0 8 0 24 // CONSTRUCT +0 8 0 24 // CONSTRUCT +8 19 19 12 // IDLE +32 1 1 1 // IDLE2-HEAL +0 1 1 1 // IDLE3-NOPOWER +27 6 0 24 // ATTACK1-HEAL +0 0 0 0 // ATTACK2 +0 0 0 0 // SPAWN1 +0 0 0 0 // SPAWN2 +0 0 0 0 // PAIN1 +0 0 0 0 // PAIN2 +33 1 0 5 // DESTROY +0 0 0 0 // DESTROY2 +33 1 1 1 // DEAD + +//attack is the heal activate +//idle2 is the heal idle diff --git a/assets/models/buildables/mgturret/animation.cfg b/assets/models/buildables/mgturret/animation.cfg new file mode 100644 index 00000000..7b80fb71 --- /dev/null +++ b/assets/models/buildables/mgturret/animation.cfg @@ -0,0 +1,15 @@ +//mgturret +0 1 0 1 // CONSTRUCT1 +0 1 0 1 // CONSTRUCT1 +0 1 1 1 // IDLE1 +0 1 1 1 // IDLE2 +0 1 1 1 // IDLE3-NOPOWER +1 1 0 10 // ATTACK1 +0 1 0 0 // ATTACK2 +0 1 0 0 // SPAWN1 +0 1 0 0 // SPAWN2 +0 1 0 0 // PAIN1 +0 1 0 0 // PAIN2 +0 1 0 1 // DESTROY1 +0 1 0 0 // DESTROY2 +0 1 1 1 // DEAD diff --git a/assets/models/buildables/repeater/animation.cfg b/assets/models/buildables/repeater/animation.cfg new file mode 100644 index 00000000..fdfdb655 --- /dev/null +++ b/assets/models/buildables/repeater/animation.cfg @@ -0,0 +1,15 @@ +//repeater +0 12 0 24 // CONSTRUCT1 +0 12 0 24 // CONSTRUCT1 +12 24 24 36 // IDLE1 +0 0 0 0 // IDLE2 +12 24 24 6 // IDLE3-NOPOWER +0 0 0 0 // ATTACK1 +0 0 0 0 // ATTACK2 +0 0 0 0 // SPAWN1 +0 0 0 0 // SPAWN2 +0 0 0 0 // PAIN1 +0 0 0 0 // PAIN2 +37 1 0 5 // DESTROY +0 0 0 0 // DESTROY2 +37 1 1 1 // DEAD diff --git a/assets/models/buildables/tesla/animation.cfg b/assets/models/buildables/tesla/animation.cfg new file mode 100644 index 00000000..2c3f1d96 --- /dev/null +++ b/assets/models/buildables/tesla/animation.cfg @@ -0,0 +1,15 @@ +// tesla +0 8 0 12 // CONSTRUCT1 +0 8 0 12 // CONSTRUCT1 +8 24 24 24 // IDLE1 +0 0 0 0 // IDLE2 +32 1 1 1 // IDLE3-NOPOWER +0 0 0 0 // ATTACK1 +0 0 0 0 // ATTACK2 +0 0 0 0 // SPAWN1 +0 0 0 0 // SPAWN2 +0 0 0 0 // PAIN1 +0 0 0 0 // PAIN2 +32 2 0 12 // DESTROY1 +0 0 0 0 // DESTROY2 +34 1 1 1 // DESTROYED -- cgit