From 6348ee0e272b0d662ec19462ad46dfc1446e639e Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Tue, 29 Jun 2004 22:20:59 +0000 Subject: * Added a bunch of map entities: trigger_buildable, trigger_class, trigger_equipment, trigger_heal, trigger_ammo, triggerable func_trains, target_rumble, trigger_gravity --- entities.def | 87 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) (limited to 'entities.def') diff --git a/entities.def b/entities.def index 979152f7..1254ae7a 100644 --- a/entities.def +++ b/entities.def @@ -1045,6 +1045,15 @@ TARGET_* ENTITIES //============================================================================= +/*QUAKED target_rumble (1 0 0) (-8 -8 -8) (8 8 8) +When triggered, this initiates a level-wide rumble effect. All players are affected. + +-------- KEYS -------- +speed: severity of the quake (default: 100) + +count: duration of the quake (default: 10) +*/ + /*QUAKED target_delay (0 .7 .7) (-8 -8 -8) (8 8 8) Time delay trigger intermediary. Like a target_relay, this can only be fired by other triggers which will cause it in turn to fire its own targets. @@ -1421,6 +1430,84 @@ TRIGGER_* ENTITIES //============================================================================= +/*QUAKED trigger_heal (.5 .5 .5) ? START_OFF SLOW +Any player that touches this will be healed. It does heal points of healage each server frame. Targeting the trigger will toggle its effects. + +-------- SPAWNFLAGS -------- +START_OFF: needs to be triggered (toggle) to activate. + +SLOW: changes the heal rate to once per second. + +-------- KEYS -------- +heal: Health points to heal (default 5) +*/ + +/*QUAKED trigger_ammo (.5 .5 .5) ? SLOW NOENERGY NOCASE +Any player that touches this will have the ammo for his held weapon restored. It gives ammo in chunks reflected by the key "ammo" each server frame. + +-------- SPAWNFLAGS -------- +SLOW: changes the ammo rate to once per second. + +NOENERGY: disables this entity for energy weapons. + +NOCASE: disables this entity for case based weapons. + +-------- KEYS -------- +ammo: Amount of ammo to give (default 1) +*/ + +/*QUAKED trigger_gravity (.5 .5 .5) ? +The gravity (for players) within this trigger is determined by the gravity key. Targetting this entity toggles its effects. +NOT THROUGHLY TESTED: please report whether or not this works for you. + +-------- KEYS -------- +gravity: The gravity within this trigger (default 800). +*/ + +/*QUAKED trigger_buildable (.5 .5 .5) ? +Triggered by a buildable or subset of buildables. If no buildables key is supplied every buildable will trigger this entity. +NOT THROUGHLY TESTED: please report whether or not this works for you. + +-------- KEYS -------- +target: this points to the entity to activate. + +buildables: a comma delimited list of buildables which will trigger this entity. + +wait: time in seconds until trigger becomes re-triggerable after it's been touched (default 0.2, -1 = trigger once). + +random: random time variance in seconds added or subtracted from "wait" delay (default 0 - see Notes). +*/ + +/*QUAKED trigger_class (.5 .5 .5) ? +Triggered by a specific class or subset of classes. If no classes key is supplied every class will trigger this entity. +NOT THROUGHLY TESTED: please report whether or not this works for you. + +-------- KEYS -------- +target: this points to the entity to activate. + +classes: a comma delimited list of classes which will trigger this entity. + +wait: time in seconds until trigger becomes re-triggerable after it's been touched (default 0.2, -1 = trigger once). + +random: random time variance in seconds added or subtracted from "wait" delay (default 0 - see Notes). +*/ + +/*QUAKED trigger_equipment (.5 .5 .5) ? +Triggered by a player carrying some item (weapon or upgrade) or subset of items. If no equipment key is supplied every human will trigger this entity. +NOT THROUGHLY TESTED: please report whether or not this works for you. + +-------- KEYS -------- +target: this points to the entity to activate. + +equipment: a comma delimited list of equipment which will trigger this entity. + +wait: time in seconds until trigger becomes re-triggerable after it's been touched (default 0.2, -1 = trigger once). + +random: random time variance in seconds added or subtracted from "wait" delay (default 0 - see Notes). +*/ + +//============================================================================= + /*QUAKED trigger_stage (.5 .5 .5) (-8 -8 -8) (8 8 8) Fires its targets when the team key reaches stage key. UNTESTED: please report whether or not this works for you. -- cgit