From 84e75ec07a5027e76726bc28073438d8c9a8d04a Mon Sep 17 00:00:00 2001
From: Tim Angus <tim@ngus.net>
Date: Fri, 12 Sep 2003 04:36:26 +0000
Subject: * Removed the func_door_model auto scaling and positioning code - it
 didn't work * Added the server side stuff for the hive

---
 entities.def | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'entities.def')

diff --git a/entities.def b/entities.def
index dbec7e76..03ba5228 100644
--- a/entities.def
+++ b/entities.def
@@ -285,7 +285,7 @@ color: constantLight color of .md3 model included with entity. Has no effect on
 
 model2: path/name of the door model (eg: models/mapobjects/pipe/pipe02.md3).
 
-origin: alternate method of setting XYZ origin of .md3 model included with entity (See Notes).
+modelOrigin: means of setting the origin of the model.
 
 scale: scale the model in each of the major axes (e.g. 1.0 1.0 2.0 -- twice as high as normal).
 
@@ -325,7 +325,7 @@ _layers OR layers: Integer value is the number unique root shaders that will be
 _shader OR shader: Path to the metashader used to assign textures to the terrain entity. Note: Omit the "textures/" prefix.
 
 -------- NOTES --------
-The func_door_model provides two means of positioning and scaling the model representing the door. Firstly if neither the origin nor scale keys are set the client will attempt to scale and position the model so that it fills the associated brush (which incidentally is only used for clipping). This will only work with axially aligned brushes however, so the second method allows the setting of origin and scale manually, providing complete control over the model. In both cases the angle/angles keys are used to affect the orientation of the model.
+Every func_door_model needs its model to be positioned, scaled and orientated using the modelOrigin, scale and angle/angles keys repsectively.
 */
 
 //=============================================================================
-- 
cgit 

