From fd65393a26be093d770d4b77e17381fab2862aed Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 2 Dec 2005 01:58:49 +0000 Subject: * Added target_alien_win and target_human_win * Made the test for particles at rest less strict * Fixed a bug with the game element disabling stuff --- entities.def | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'entities.def') diff --git a/entities.def b/entities.def index b7e615c4..bbe33af9 100644 --- a/entities.def +++ b/entities.def @@ -1017,6 +1017,14 @@ speed: severity of the quake (default: 100) count: duration of the quake (default: 10) */ +/*QUAKED target_alien_win (1 0 0) (-8 -8 -8) (8 8 8) +When triggered, this causes an unconditional win for the alien team. +*/ + +/*QUAKED target_human_win (1 0 0) (-8 -8 -8) (8 8 8) +When triggered, this causes an unconditional win for the human team. +*/ + /*QUAKED target_delay (0 .7 .7) (-8 -8 -8) (8 8 8) Time delay trigger intermediary. Like a target_relay, this can only be fired by other triggers which will cause it in turn to fire its own targets. @@ -1473,7 +1481,6 @@ random: random time variance in seconds added or subtracted from "wait" delay (d /*QUAKED trigger_stage (.5 .5 .5) (-8 -8 -8) (8 8 8) Fires its targets when the team key reaches stage key. -UNTESTED: please report whether or not this works for you. -------- KEYS -------- target: this points to the entity to activate. @@ -1487,7 +1494,6 @@ stage: the stage at which this entity is triggered; 1 for stage 2, 2 for stage 3 /*QUAKED trigger_win (.5 .5 .5) (-8 -8 -8) (8 8 8) Fires its targets when the team key wins. -UNTESTED: please report whether or not this works for you. -------- KEYS -------- target: this points to the entity to activate. -- cgit