From 91d17e135e2c4cc9869ab846f72798f018775c5c Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 31 Jul 2006 21:35:21 +0000 Subject: * Add otherEntityNum to playerState_t... and don't use it... yet * Improve ckit tutorial text * Entities.def correction --- misc/entities.def | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'misc') diff --git a/misc/entities.def b/misc/entities.def index 5b30405d..e4aeacb3 100644 --- a/misc/entities.def +++ b/misc/entities.def @@ -925,6 +925,13 @@ notteam: when set to 1, entity will not spawn in "Teamplay" and "CTF" modes. notsingle: when set to 1, entity will not spawn in Single Player mode (bot play mode). +-------- SPAWNFLAGS -------- +SLOWROTATE: makes the portal camera rotate slowly along the roll axis. + +FASTROTATE: makes the portal camera rotate faster along the roll axis. + +NOROTATE: no rolling at all. + -------- NOTES -------- Both the setting "angles" key or "targeting a target_position" methods can be used to aim the camera. However, the target_position method is simpler. In both cases, the "roll" key must be used to set the roll angle. */ @@ -943,13 +950,6 @@ notteam: when set to 1, entity will not spawn in "Teamplay" and "CTF" modes. notsingle: when set to 1, entity will not spawn in Single Player mode (bot play mode). --------- SPAWNFLAGS -------- -SLOWROTATE: makes the portal camera rotate slowly along the roll axis. - -FASTROTATE: makes the portal camera rotate faster along the roll axis. - -NOROTATE: no rolling at all. - -------- NOTES -------- The entity must be no farther than 64 units away from the portal surface to lock onto it. To make a mirror, apply the common/mirror shader to the surface, place this entity near it but don't target a misc_portal_camera. */ -- cgit