From ef5d1d446e3c078b81882c2eda6525aee7ccfa1e Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sat, 10 Dec 2005 03:18:22 +0000 Subject: * Moved existing src directory out the way whilst I merge ioq3 --- mod/src/game/bg_local.h | 80 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 mod/src/game/bg_local.h (limited to 'mod/src/game/bg_local.h') diff --git a/mod/src/game/bg_local.h b/mod/src/game/bg_local.h new file mode 100644 index 00000000..7e5ea46f --- /dev/null +++ b/mod/src/game/bg_local.h @@ -0,0 +1,80 @@ +// Copyright (C) 1999-2000 Id Software, Inc. +// +// bg_local.h -- local definitions for the bg (both games) files + +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + */ + +#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes + +#define STEPSIZE 18 + +#define TIMER_LAND 130 +#define TIMER_GESTURE (34*66+50) +#define TIMER_ATTACK 500 //nonsegmented models + +#define OVERCLIP 1.001f + +#define FALLING_THRESHOLD -900.0f //what vertical speed to start falling sound at + + +// all of the locals will be zeroed before each +// pmove, just to make damn sure we don't have +// any differences when running on client or server +typedef struct +{ + vec3_t forward, right, up; + float frametime; + + int msec; + + qboolean walking; + qboolean groundPlane; + qboolean ladder; + trace_t groundTrace; + + float impactSpeed; + + vec3_t previous_origin; + vec3_t previous_velocity; + int previous_waterlevel; +} pml_t; + +extern pmove_t *pm; +extern pml_t pml; + +// movement parameters +extern float pm_stopspeed; +extern float pm_duckScale; +extern float pm_swimScale; +extern float pm_wadeScale; + +extern float pm_accelerate; +extern float pm_airaccelerate; +extern float pm_wateraccelerate; +extern float pm_flyaccelerate; + +extern float pm_friction; +extern float pm_waterfriction; +extern float pm_flightfriction; + +extern int c_pmove; + +void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ); +void PM_AddTouchEnt( int entityNum ); +void PM_AddEvent( int newEvent ); + +qboolean PM_SlideMove( qboolean gravity ); +void PM_StepEvent( vec3_t from, vec3_t to, vec3_t normal ); +qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive ); +qboolean PM_PredictStepMove( void ); -- cgit