From 7145527a1ca44c6afd20adf7e369f5f6f983047b Mon Sep 17 00:00:00 2001 From: Roman Tetelman Date: Sat, 3 Oct 2009 11:54:20 +0000 Subject: * mass driver no longer creates a particle when it hits something (same as upstream) * the whitespace police strike again --- models/buildables/acid_tube/animation.cfg | 30 +++++++++++++-------------- models/buildables/barricade/animation.cfg | 34 +++++++++++++++---------------- 2 files changed, 32 insertions(+), 32 deletions(-) (limited to 'models/buildables') diff --git a/models/buildables/acid_tube/animation.cfg b/models/buildables/acid_tube/animation.cfg index d7ff6a14..19f616e2 100644 --- a/models/buildables/acid_tube/animation.cfg +++ b/models/buildables/acid_tube/animation.cfg @@ -1,15 +1,15 @@ -//acid tube -0 12 0 24 // CONSTRUCT1 -0 12 0 24 // CONSTRUCT2 -12 1 0 24 // IDLE1 -0 0 0 0 // IDLE2 -0 0 0 0 // IDLE3 -13 19 0 24 // ATTACK1 -0 0 0 1 // ATTACK2 -0 0 0 1 // SPAWN1 -0 0 0 1 // SPAWN2 -12 8 0 12 // PAIN1 -0 0 0 1 // PAIN2 -0 -12 0 16 // DESTROY -12 0 0 12 // DESTROY2 -0 1 1 1 // DESTROYED +//acid tube +0 12 0 24 // CONSTRUCT1 +0 12 0 24 // CONSTRUCT2 +12 1 0 24 // IDLE1 +0 0 0 0 // IDLE2 +0 0 0 0 // IDLE3 +13 19 0 24 // ATTACK1 +0 0 0 1 // ATTACK2 +0 0 0 1 // SPAWN1 +0 0 0 1 // SPAWN2 +12 8 0 12 // PAIN1 +0 0 0 1 // PAIN2 +0 -12 0 16 // DESTROY +12 0 0 12 // DESTROY2 +0 1 1 1 // DESTROYED diff --git a/models/buildables/barricade/animation.cfg b/models/buildables/barricade/animation.cfg index 6690ec73..b4703ea0 100644 --- a/models/buildables/barricade/animation.cfg +++ b/models/buildables/barricade/animation.cfg @@ -1,17 +1,17 @@ -//barricade -0 12 0 24 // CONSTRUCT1 -0 12 0 24 // CONSTRUCT1 -12 1 1 24 // IDLE1 -0 0 0 24 // IDLE2 -0 0 0 0 // IDLE3 -39 9 0 48 // ATTACK1 (shrink) -39 -9 0 48 // ATTACK2 (unshrink) -0 0 0 0 // SPAWN1 -0 0 0 0 // SPAWN2 -12 12 0 24 // PAIN1 -48 1 0 24 // PAIN2 -36 12 0 24 // DESTROY -0 0 0 0 // DESTROY2 -48 1 1 1 // DEAD - -//12 frames for each pain, 6 going down 6 going up +//barricade +0 12 0 24 // CONSTRUCT1 +0 12 0 24 // CONSTRUCT1 +12 1 1 24 // IDLE1 +0 0 0 24 // IDLE2 +0 0 0 0 // IDLE3 +39 9 0 48 // ATTACK1 (shrink) +39 -9 0 48 // ATTACK2 (unshrink) +0 0 0 0 // SPAWN1 +0 0 0 0 // SPAWN2 +12 12 0 24 // PAIN1 +48 1 0 24 // PAIN2 +36 12 0 24 // DESTROY +0 0 0 0 // DESTROY2 +48 1 1 1 // DEAD + +//12 frames for each pain, 6 going down 6 going up -- cgit