From e5d4b2471e72ff574ebc0d01afbab50fc447cf5a Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:27:09 +0000 Subject: * Gave Painsaw a crappy looking crosshair * Change turret behavior again to make them even dumber (will not stay "spun up" anymore or retarget without spinning up again) * DCC will not complain about an attack when something is deconstructed * Fixed "\sell upgrades" command emptying energy weapons when a battery pack was sold with it * Spectators moving to lock view points now set teleport bit, hopefully prevents the ugly lerping Hive changes: * Will not fire unless the missile can actually hit * Will fire from the hive tip rather than the center * Fixed broken code that made hive fire when shot from out of hive range --- models/weapons/psaw/weapon.cfg | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 models/weapons/psaw/weapon.cfg (limited to 'models/weapons/psaw/weapon.cfg') diff --git a/models/weapons/psaw/weapon.cfg b/models/weapons/psaw/weapon.cfg new file mode 100644 index 00000000..b5efd883 --- /dev/null +++ b/models/weapons/psaw/weapon.cfg @@ -0,0 +1,41 @@ +weaponModel models/weapons/psaw/psaw.md3 +icon icons/iconw_saw +idleSound models/weapons/psaw/idle.wav +crosshair 24 gfx/2d/crosshair-psaw + +primary +{ + flashDlightColor 1.0 1.0 1.0 + firingSound models/weapons/psaw/firing.wav + + impactParticleSystem models/weapons/psaw/impactPS + alwaysImpact +} +*** 1,13 **** 0 +weaponModel models/weapons/psaw/psaw.md3 +icon icons/iconw_saw +idleSound models/weapons/psaw/idle.wav +crosshair 24 gfx/2d/crosshair-psaw + +primary +{ + flashDlightColor 1.0 1.0 1.0 + firingSound models/weapons/psaw/firing.wav + + impactParticleSystem models/weapons/psaw/impactPS + alwaysImpact +} +*** 1,13 **** 0 +weaponModel models/weapons/psaw/psaw.md3 +icon icons/iconw_saw +idleSound models/weapons/psaw/idle.wav +crosshair 24 gfx/2d/crosshair-psaw + +primary +{ + flashDlightColor 1.0 1.0 1.0 + firingSound models/weapons/psaw/firing.wav + + impactParticleSystem models/weapons/psaw/impactPS + alwaysImpact +} -- cgit