From 685e9535db65b8117a93afd68b93ce1521a6ec28 Mon Sep 17 00:00:00 2001 From: Michael Levin <risujin@fastmail.fm> Date: Sat, 3 Oct 2009 11:29:22 +0000 Subject: * Lucifer cannon projectile a little bigger with charge * Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade * Lucifer Cannon repeat rates fixed * G_Damage() wont deal damage to dead entities * Maybe fixed the buildable killed with shotgun won't show dying anim bug * Attacked hives won't attack back when the OM is dead * The monstrous hive bounding boxes shrunk to something reasonable * Tesla Generator muzzle offset to the ball part, now fires over turrets * HUDs can make vertical charge bars * Human charge bar no longer overlaps scanner * "There are no spawns remaining" Changes to trample attack: * No longer deals locational damage (wtf?) * Charge "holding" restored * Hit repeat rate limited to 50 ms Changes to health cross icons: * Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ ) * Icons fade from one to another * Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit * Poisoned icon for humans (Techhead's idea) --- models/weapons/lcannon/weapon.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'models') diff --git a/models/weapons/lcannon/weapon.cfg b/models/weapons/lcannon/weapon.cfg index 530e3545..06cf1b4b 100644 --- a/models/weapons/lcannon/weapon.cfg +++ b/models/weapons/lcannon/weapon.cfg @@ -6,7 +6,7 @@ idleSound models/weapons/lcannon/idle.wav primary { missileSprite 16 gfx/lcannon/primary - missileSpriteCharge 0.2 + missileSpriteCharge 0.27 missileSound models/weapons/lcannon/missle.wav missileParticleSystem models/weapons/lcannon/missilePS -- cgit