From 685e9535db65b8117a93afd68b93ce1521a6ec28 Mon Sep 17 00:00:00 2001
From: Michael Levin <risujin@fastmail.fm>
Date: Sat, 3 Oct 2009 11:29:22 +0000
Subject: * Lucifer cannon projectile a little bigger with charge * Sitting on
 a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made
 the warning fade * Lucifer Cannon repeat rates fixed * G_Damage() wont deal
 damage to dead entities * Maybe fixed the buildable killed with shotgun won't
 show dying anim bug * Attacked hives won't attack back when the OM is dead *
 The monstrous hive bounding boxes shrunk to something reasonable * Tesla
 Generator muzzle offset to the ball part, now fires over turrets * HUDs can
 make vertical charge bars * Human charge bar no longer overlaps scanner *
 "There are no spawns remaining" Changes to trample attack: * No longer deals
 locational damage (wtf?) * Charge "holding" restored * Hit repeat rate
 limited to 50 ms Changes to health cross icons: * Inspired by Techhead, made
 new icons (sorry, yours didn't look so good in game :-\ ) * Icons fade from
 one to another * Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for
 Humans -- glows when on medi station, special icon for medkit * Poisoned icon
 for humans (Techhead's idea)

---
 models/weapons/lcannon/weapon.cfg | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'models')

diff --git a/models/weapons/lcannon/weapon.cfg b/models/weapons/lcannon/weapon.cfg
index 530e3545..06cf1b4b 100644
--- a/models/weapons/lcannon/weapon.cfg
+++ b/models/weapons/lcannon/weapon.cfg
@@ -6,7 +6,7 @@ idleSound         models/weapons/lcannon/idle.wav
 primary
 {
   missileSprite         16 gfx/lcannon/primary
-  missileSpriteCharge   0.2
+  missileSpriteCharge   0.27
   missileSound          models/weapons/lcannon/missle.wav
   missileParticleSystem models/weapons/lcannon/missilePS
 
-- 
cgit