From 81e17582608465935041812242d0dbbf8a152727 Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:29:53 +0000 Subject: * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle box restrictions * Buying a weapon with a number greater than 15 while having a Construction Kit will not give you zero ammo * Human viewheight shrunk to prevent flamer and new Lucifer Cannon shots from exploding inside the ceiling because on account of the muzzle box -- better aligned with the model now too. This should prevent the flamer from burning people in vents. * Some BG functions made more efficient; BG_GetPlayerWeapon should be used to get a Human's weapon because it may be switching * Adv. Dragoon barbs regenerate 10 seconds after being shot, not at regular intervals * Build weapons should no longer need to be in a block in bg_public.h * Tremulous doesn't use multiple weapons but the G_GiveClientMaxAmmo function will properly restore regular ammunition when a energy weapon is selected * MN_H_NOENERGYAMMOHERE obsolete; Changed some text to acknowledge that energy ammo is now available at armoury * Particles can set 'physicsRadius #' to use a fixed bounding box for collisions * Various HUD elements will immediately update to the new weapon when switching weapons Flamer changes: * Bounding box shrunk slightly * Client-side particles now used a static bounding box that matches the server projectile --- models/weapons/lcannon/weapon.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'models') diff --git a/models/weapons/lcannon/weapon.cfg b/models/weapons/lcannon/weapon.cfg index 06cf1b4b..e1977d43 100644 --- a/models/weapons/lcannon/weapon.cfg +++ b/models/weapons/lcannon/weapon.cfg @@ -6,7 +6,7 @@ idleSound models/weapons/lcannon/idle.wav primary { missileSprite 16 gfx/lcannon/primary - missileSpriteCharge 0.27 + missileSpriteCharge 0.25 missileSound models/weapons/lcannon/missle.wav missileParticleSystem models/weapons/lcannon/missilePS -- cgit