From a0c96de3cd2b5fd1b57276caafc07e17a54d001a Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:17:37 +0000 Subject: Some more work on the Mass Driver: * Fixed a bug in SnapVectorTowards which would snap incorrectly if the point was below the world origin. Also added an analogous function to work with normals (SnapVectorNormal). * Added weapon.cfg to source control to set alwaysImpact (to show flash along with blood spurt when hitting a player). * The maximum number of hits allowed moved to tremulous.h, set MDRIVER_MAX_HITS. * Since a the visual effects changed, removed old massDriverFire() function and toggle switch. --- models/weapons/mdriver/weapon.cfg | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 models/weapons/mdriver/weapon.cfg (limited to 'models') diff --git a/models/weapons/mdriver/weapon.cfg b/models/weapons/mdriver/weapon.cfg new file mode 100644 index 00000000..2c74131f --- /dev/null +++ b/models/weapons/mdriver/weapon.cfg @@ -0,0 +1,13 @@ +weaponModel models/weapons/mdriver/mdriver.md3 +icon icons/iconw_driver +crosshair 24 gfx/2d/crosshair-mdriver_s + +primary +{ + flashDlightColor 0.0 1.0 0.0 + flashSound 0 models/weapons/mdriver/flash0.wav + + impactMark 6 gfx/marks/bullet_mrk + impactParticleSystem models/weapons/mdriver/impactPS + alwaysImpact +} -- cgit