From c24c98e51210879202c4c275831afb72b4eb69ff Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:16:30 +0000 Subject: * Acid tube animation fixed (used to include part of dying animation!) * Acid tube splash damage (from exploding) separated from attack damage, new variable added to tremulous.h to control that and the animation * Class X not allowed at stage # fixed to show the right stage number * Whether or not the mass driver will shoot through objects can be toggled from tremulous.h, don't forget to save g_weapons.c or 'make clean' to get the change compiled! --- models/buildables/acid_tube/animation.cfg | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 models/buildables/acid_tube/animation.cfg (limited to 'models') diff --git a/models/buildables/acid_tube/animation.cfg b/models/buildables/acid_tube/animation.cfg new file mode 100644 index 00000000..d7ff6a14 --- /dev/null +++ b/models/buildables/acid_tube/animation.cfg @@ -0,0 +1,15 @@ +//acid tube +0 12 0 24 // CONSTRUCT1 +0 12 0 24 // CONSTRUCT2 +12 1 0 24 // IDLE1 +0 0 0 0 // IDLE2 +0 0 0 0 // IDLE3 +13 19 0 24 // ATTACK1 +0 0 0 1 // ATTACK2 +0 0 0 1 // SPAWN1 +0 0 0 1 // SPAWN2 +12 8 0 12 // PAIN1 +0 0 0 1 // PAIN2 +0 -12 0 16 // DESTROY +12 0 0 12 // DESTROY2 +0 1 1 1 // DESTROYED -- cgit