From c9083efba65343e9242ab05acd82ee7fcfa17e54 Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:20:08 +0000 Subject: * Pulse Rifle has a small impact "particle system" to show impact flash Lucifer Cannon aesthetic changes: * Secondary fire has a blaster-like trail and impact flash * Primary fire missile sprite and impact particles scale their size with charge strength * Other players can hear Humans overcharge --- models/weapons/lcannon/weapon.cfg | 33 +++++++++++++++++++++++++++++++++ models/weapons/prifle/weapon.cfg | 16 ++++++++++++++++ 2 files changed, 49 insertions(+) create mode 100644 models/weapons/lcannon/weapon.cfg create mode 100644 models/weapons/prifle/weapon.cfg (limited to 'models') diff --git a/models/weapons/lcannon/weapon.cfg b/models/weapons/lcannon/weapon.cfg new file mode 100644 index 00000000..530e3545 --- /dev/null +++ b/models/weapons/lcannon/weapon.cfg @@ -0,0 +1,33 @@ +weaponModel models/weapons/lcannon/lcannon.md3 +icon icons/iconw_lucifer +crosshair 48 gfx/2d/crosshair-lcannon_s +idleSound models/weapons/lcannon/idle.wav + +primary +{ + missileSprite 16 gfx/lcannon/primary + missileSpriteCharge 0.2 + missileSound models/weapons/lcannon/missle.wav + missileParticleSystem models/weapons/lcannon/missilePS + + flashDlightColor 1.0 1.0 0.0 + flashSound 0 models/weapons/lcannon/flash0.wav + + impactMark 32 gfx/marks/bullet_mrk + impactSound 0 models/weapons/lcannon/impact0.wav + impactParticleSystem models/weapons/lcannon/impactPS +} + +secondary +{ + missileSprite 16 gfx/lcannon/primary + missileSound models/weapons/lcannon/missle.wav + missileParticleSystem models/weapons/lcannon/secondaryMissilePS + + flashDlightColor 1.0 1.0 0.0 + flashSound 0 models/weapons/lcannon/flash0.wav + + impactMark 8 gfx/marks/bullet_mrk + impactSound 0 models/weapons/lcannon/impact0.wav + impactParticleSystem models/weapons/lcannon/secondaryImpactPS +} diff --git a/models/weapons/prifle/weapon.cfg b/models/weapons/prifle/weapon.cfg new file mode 100644 index 00000000..fb3ade04 --- /dev/null +++ b/models/weapons/prifle/weapon.cfg @@ -0,0 +1,16 @@ +weaponModel models/weapons/prifle/prifle.md3 +icon icons/iconw_pulse +crosshair 24 gfx/2d/crosshair-prifle_s + +primary +{ + missileSprite 3 gfx/prifle/red_blob + missileTrailSystem models/weapons/prifle/missileTS + + flashDlightColor 1.0 0.0 0.0 + flashSound 0 models/weapons/prifle/flash0.wav + + impactMark 16 gfx/marks/bullet_mrk impactParticleSystem models/weapons/prifle/impactPS + impactSound 0 models/weapons/prifle/impact0.wav + alwaysImpact +} -- cgit