From 685e9535db65b8117a93afd68b93ce1521a6ec28 Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:29:22 +0000 Subject: * Lucifer cannon projectile a little bigger with charge * Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade * Lucifer Cannon repeat rates fixed * G_Damage() wont deal damage to dead entities * Maybe fixed the buildable killed with shotgun won't show dying anim bug * Attacked hives won't attack back when the OM is dead * The monstrous hive bounding boxes shrunk to something reasonable * Tesla Generator muzzle offset to the ball part, now fires over turrets * HUDs can make vertical charge bars * Human charge bar no longer overlaps scanner * "There are no spawns remaining" Changes to trample attack: * No longer deals locational damage (wtf?) * Charge "holding" restored * Hit repeat rate limited to 50 ms Changes to health cross icons: * Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ ) * Icons fade from one to another * Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit * Poisoned icon for humans (Techhead's idea) --- overrides/buildables/hive.cfg | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 overrides/buildables/hive.cfg (limited to 'overrides') diff --git a/overrides/buildables/hive.cfg b/overrides/buildables/hive.cfg new file mode 100644 index 00000000..296a9b0d --- /dev/null +++ b/overrides/buildables/hive.cfg @@ -0,0 +1,4 @@ +model 0 models/buildables/hive/hive.md3 +mins -20 -20 -20 +maxs 20 20 20 +zOffset 0 -- cgit