From 685e9535db65b8117a93afd68b93ce1521a6ec28 Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:29:22 +0000 Subject: * Lucifer cannon projectile a little bigger with charge * Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade * Lucifer Cannon repeat rates fixed * G_Damage() wont deal damage to dead entities * Maybe fixed the buildable killed with shotgun won't show dying anim bug * Attacked hives won't attack back when the OM is dead * The monstrous hive bounding boxes shrunk to something reasonable * Tesla Generator muzzle offset to the ball part, now fires over turrets * HUDs can make vertical charge bars * Human charge bar no longer overlaps scanner * "There are no spawns remaining" Changes to trample attack: * No longer deals locational damage (wtf?) * Charge "holding" restored * Hit repeat rate limited to 50 ms Changes to health cross icons: * Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ ) * Icons fade from one to another * Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit * Poisoned icon for humans (Techhead's idea) --- scripts/weapons.particle | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scripts') diff --git a/scripts/weapons.particle b/scripts/weapons.particle index bdd0c101..dc69fbc9 100644 --- a/scripts/weapons.particle +++ b/scripts/weapons.particle @@ -551,7 +551,7 @@ models/weapons/lcannon/impactPS alpha 0 1.0 0.0 rotation 0 ~360 - - scaleWithCharge 0.1 + scaleWithCharge 0.13 lifeTime 250 } @@ -619,7 +619,7 @@ models/weapons/lcannon/impactPS rotation 0 ~360 - bounce 1.0 - scaleWithCharge 0.1 + scaleWithCharge 0.13 lifeTime 1000~1000 } -- cgit