From 81e17582608465935041812242d0dbbf8a152727 Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:29:53 +0000 Subject: * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle box restrictions * Buying a weapon with a number greater than 15 while having a Construction Kit will not give you zero ammo * Human viewheight shrunk to prevent flamer and new Lucifer Cannon shots from exploding inside the ceiling because on account of the muzzle box -- better aligned with the model now too. This should prevent the flamer from burning people in vents. * Some BG functions made more efficient; BG_GetPlayerWeapon should be used to get a Human's weapon because it may be switching * Adv. Dragoon barbs regenerate 10 seconds after being shot, not at regular intervals * Build weapons should no longer need to be in a block in bg_public.h * Tremulous doesn't use multiple weapons but the G_GiveClientMaxAmmo function will properly restore regular ammunition when a energy weapon is selected * MN_H_NOENERGYAMMOHERE obsolete; Changed some text to acknowledge that energy ammo is now available at armoury * Particles can set 'physicsRadius #' to use a fixed bounding box for collisions * Various HUD elements will immediately update to the new weapon when switching weapons Flamer changes: * Bounding box shrunk slightly * Client-side particles now used a static bounding box that matches the server projectile --- scripts/weapons.particle | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'scripts') diff --git a/scripts/weapons.particle b/scripts/weapons.particle index dc69fbc9..70d3c221 100644 --- a/scripts/weapons.particle +++ b/scripts/weapons.particle @@ -316,7 +316,9 @@ models/weapons/flamer/muzzlePS accelerationType static accelerationDir linear accelerationMagnitude 50 - acceleration 0 0 1 ~0 + acceleration 0 0 1 ~0 + + physicsRadius 8 radius 0 4.0 40.0 alpha 0 1.0 1.0 @@ -551,7 +553,7 @@ models/weapons/lcannon/impactPS alpha 0 1.0 0.0 rotation 0 ~360 - - scaleWithCharge 0.13 + scaleWithCharge 0.10 lifeTime 250 } @@ -619,7 +621,7 @@ models/weapons/lcannon/impactPS rotation 0 ~360 - bounce 1.0 - scaleWithCharge 0.13 + scaleWithCharge 0.10 lifeTime 1000~1000 } -- cgit