From e9d273f7b0544b03e4d73e1078b2755fef0e05f7 Mon Sep 17 00:00:00 2001 From: /dev/humancontroller Date: Sat, 28 Mar 2015 01:21:52 +0100 Subject: remove most libraries from the source tree --- src/SDL2/include/SDL_keyboard.h | 217 ---------------------------------------- 1 file changed, 217 deletions(-) delete mode 100644 src/SDL2/include/SDL_keyboard.h (limited to 'src/SDL2/include/SDL_keyboard.h') diff --git a/src/SDL2/include/SDL_keyboard.h b/src/SDL2/include/SDL_keyboard.h deleted file mode 100644 index 586a26cf..00000000 --- a/src/SDL2/include/SDL_keyboard.h +++ /dev/null @@ -1,217 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2014 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_keyboard.h - * - * Include file for SDL keyboard event handling - */ - -#ifndef _SDL_keyboard_h -#define _SDL_keyboard_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_keycode.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The SDL keysym structure, used in key events. - * - * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. - */ -typedef struct SDL_Keysym -{ - SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ - SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ - Uint16 mod; /**< current key modifiers */ - Uint32 unused; -} SDL_Keysym; - -/* Function prototypes */ - -/** - * \brief Get the window which currently has keyboard focus. - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); - -/** - * \brief Get a snapshot of the current state of the keyboard. - * - * \param numkeys if non-NULL, receives the length of the returned array. - * - * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. - * - * \b Example: - * \code - * const Uint8 *state = SDL_GetKeyboardState(NULL); - * if ( state[SDL_SCANCODE_RETURN] ) { - * printf(" is pressed.\n"); - * } - * \endcode - */ -extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); - -/** - * \brief Get the current key modifier state for the keyboard. - */ -extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); - -/** - * \brief Set the current key modifier state for the keyboard. - * - * \note This does not change the keyboard state, only the key modifier flags. - */ -extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); - -/** - * \brief Get the key code corresponding to the given scancode according - * to the current keyboard layout. - * - * See ::SDL_Keycode for details. - * - * \sa SDL_GetKeyName() - */ -extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); - -/** - * \brief Get the scancode corresponding to the given key code according to the - * current keyboard layout. - * - * See ::SDL_Scancode for details. - * - * \sa SDL_GetScancodeName() - */ -extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); - -/** - * \brief Get a human-readable name for a scancode. - * - * \return A pointer to the name for the scancode. - * If the scancode doesn't have a name, this function returns - * an empty string (""). - * - * \sa SDL_Scancode - */ -extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); - -/** - * \brief Get a scancode from a human-readable name - * - * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized - * - * \sa SDL_Scancode - */ -extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); - -/** - * \brief Get a human-readable name for a key. - * - * \return A pointer to a UTF-8 string that stays valid at least until the next - * call to this function. If you need it around any longer, you must - * copy it. If the key doesn't have a name, this function returns an - * empty string (""). - * - * \sa SDL_Key - */ -extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); - -/** - * \brief Get a key code from a human-readable name - * - * \return key code, or SDLK_UNKNOWN if the name wasn't recognized - * - * \sa SDL_Keycode - */ -extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); - -/** - * \brief Start accepting Unicode text input events. - * This function will show the on-screen keyboard if supported. - * - * \sa SDL_StopTextInput() - * \sa SDL_SetTextInputRect() - * \sa SDL_HasScreenKeyboardSupport() - */ -extern DECLSPEC void SDLCALL SDL_StartTextInput(void); - -/** - * \brief Return whether or not Unicode text input events are enabled. - * - * \sa SDL_StartTextInput() - * \sa SDL_StopTextInput() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); - -/** - * \brief Stop receiving any text input events. - * This function will hide the on-screen keyboard if supported. - * - * \sa SDL_StartTextInput() - * \sa SDL_HasScreenKeyboardSupport() - */ -extern DECLSPEC void SDLCALL SDL_StopTextInput(void); - -/** - * \brief Set the rectangle used to type Unicode text inputs. - * This is used as a hint for IME and on-screen keyboard placement. - * - * \sa SDL_StartTextInput() - */ -extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); - -/** - * \brief Returns whether the platform has some screen keyboard support. - * - * \return SDL_TRUE if some keyboard support is available else SDL_FALSE. - * - * \note Not all screen keyboard functions are supported on all platforms. - * - * \sa SDL_IsScreenKeyboardShown() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); - -/** - * \brief Returns whether the screen keyboard is shown for given window. - * - * \param window The window for which screen keyboard should be queried. - * - * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. - * - * \sa SDL_HasScreenKeyboardSupport() - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_keyboard_h */ - -/* vi: set ts=4 sw=4 expandtab: */ -- cgit