From 84e75ec07a5027e76726bc28073438d8c9a8d04a Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 12 Sep 2003 04:36:26 +0000 Subject: * Removed the func_door_model auto scaling and positioning code - it didn't work * Added the server side stuff for the hive --- src/cgame/cg_animmapobj.c | 53 +++++++---------------------------------------- 1 file changed, 7 insertions(+), 46 deletions(-) (limited to 'src/cgame/cg_animmapobj.c') diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c index 46b64073..2fc98bc6 100644 --- a/src/cgame/cg_animmapobj.c +++ b/src/cgame/cg_animmapobj.c @@ -125,11 +125,12 @@ void CG_ModelDoor( centity_t *cent ) { refEntity_t ent; entityState_t *es; - vec3_t mins, maxs, size; + vec3_t mins, maxs, size, rotSize; vec3_t cMins, cMaxs, displacement; vec3_t bMaxs, scale; animation_t anim; lerpFrame_t *lf = ¢->lerpFrame; + float temp; es = ¢->currentState; @@ -149,51 +150,11 @@ void CG_ModelDoor( centity_t *cent ) ent.skinNum = 0; ent.hModel = cgs.gameModels[ es->modelindex ]; - if( es->eFlags & EF_NO_AUTO_SCALE ) - { - //this door is being manually scaled - VectorScale( ent.axis[ 0 ], es->origin2[ 0 ], ent.axis[ 0 ] ); - VectorScale( ent.axis[ 1 ], es->origin2[ 1 ], ent.axis[ 1 ] ); - VectorScale( ent.axis[ 2 ], es->origin2[ 2 ], ent.axis[ 2 ] ); - ent.nonNormalizedAxes = qtrue; - } - else - { - //automatically scale and position the model - trap_R_ModelBounds( ent.hModel, mins, maxs ); - - //average of mins and maxs - VectorSubtract( maxs, mins, size ); - VectorScale( size, 0.5f, size ); - - //set corrected bbox - VectorCopy( size, cMaxs ); - VectorNegate( size, cMins ); - - //calculate the displacement needed to align - //the model with the centre of the brush - VectorSubtract( cMins, mins, displacement ); - - VectorCopy( es->angles2, bMaxs ); - - //scale the axis and displacement by the ratio - //of the brush to corrected bboxes - scale[ 0 ] = bMaxs[ 0 ] / cMaxs[ 0 ]; - scale[ 1 ] = bMaxs[ 1 ] / cMaxs[ 1 ]; - scale[ 2 ] = bMaxs[ 2 ] / cMaxs[ 2 ]; - - VectorScale( ent.axis[ 0 ], scale[ 0 ], ent.axis[ 0 ] ); - VectorScale( ent.axis[ 1 ], scale[ 1 ], ent.axis[ 1 ] ); - VectorScale( ent.axis[ 2 ], scale[ 2 ], ent.axis[ 2 ] ); - ent.nonNormalizedAxes = qtrue; - - displacement[ 0 ] = scale[ 0 ] * displacement[ 0 ]; - displacement[ 1 ] = scale[ 1 ] * displacement[ 1 ]; - displacement[ 2 ] = scale[ 2 ] * displacement[ 2 ]; - - VectorAdd( ent.origin, displacement, ent.origin ); - VectorAdd( ent.oldorigin, displacement, ent.oldorigin ); - } + //scale the door + VectorScale( ent.axis[ 0 ], es->origin2[ 0 ], ent.axis[ 0 ] ); + VectorScale( ent.axis[ 1 ], es->origin2[ 1 ], ent.axis[ 1 ] ); + VectorScale( ent.axis[ 2 ], es->origin2[ 2 ], ent.axis[ 2 ] ); + ent.nonNormalizedAxes = qtrue; //setup animation anim.firstFrame = es->powerups; -- cgit