From 01b2fd216a79749a0d801e87a44ba1b399b2a977 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Thu, 25 Mar 2004 05:19:23 +0000 Subject: * Fixed particle system infinite loop bug in trem2 * Spawns that are interfered with plats now suicide * Fixed spectator scrolling colour screwup --- src/cgame/cg_buildable.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/cgame/cg_buildable.c') diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index d5f6871e..708e8277 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -551,6 +551,10 @@ static void CG_RunBuildableLerpFrame( centity_t *cent ) // see if the animation sequence is switching if( newAnimation != lf->animationNumber || !lf->animation ) { + if( cg_debugRandom.integer ) + CG_Printf( "newAnimation: %d lf->animationNumber: %d lf->animation: %d\n", + newAnimation, lf->animationNumber, !!lf->animation ); + CG_SetBuildableLerpFrameAnimation( buildable, lf, newAnimation ); if( !cg_buildables[ buildable ].sounds[ newAnimation ].looped && -- cgit