From 06970828585e1fda9f4f0a71d6f5e040a8cd4d30 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Tue, 13 Jan 2004 05:08:15 +0000 Subject: * Reduced strength of teslagen * Fixed the broken buildables bug for real this time (fingers crossed) * Disabled firing modes for destroyed buildables --- src/cgame/cg_buildable.c | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'src/cgame/cg_buildable.c') diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 2715529e..f44df8e8 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -277,17 +277,17 @@ static qboolean CG_ParseBuildableAnimationFile( const char *filename, buildable_ // load the file len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if ( len <= 0 ) + if( len <= 0 ) return qfalse; - if ( len >= sizeof( text ) - 1 ) + if( len >= sizeof( text ) - 1 ) { CG_Printf( "File %s too long\n", filename ); return qfalse; } trap_FS_Read( text, len, f ); - text[len] = 0; + text[ len ] = 0; trap_FS_FCloseFile( f ); // parse the text @@ -298,13 +298,13 @@ static qboolean CG_ParseBuildableAnimationFile( const char *filename, buildable_ { token = COM_Parse( &text_p ); - if ( !*token ) + if( !*token ) break; animations[ i ].firstFrame = atoi( token ); token = COM_Parse( &text_p ); - if ( !*token ) + if( !*token ) break; animations[ i ].numFrames = atoi( token ); @@ -312,7 +312,7 @@ static qboolean CG_ParseBuildableAnimationFile( const char *filename, buildable_ animations[ i ].flipflop = qfalse; // if numFrames is negative the animation is reversed - if ( animations[ i ].numFrames < 0 ) + if( animations[ i ].numFrames < 0 ) { animations[ i ].numFrames = -animations[ i ].numFrames; animations[ i ].reversed = qtrue; @@ -325,11 +325,11 @@ static qboolean CG_ParseBuildableAnimationFile( const char *filename, buildable_ animations[i].loopFrames = atoi( token ); token = COM_Parse( &text_p ); - if ( !*token ) + if( !*token ) break; fps = atof( token ); - if ( fps == 0 ) + if( fps == 0 ) fps = 1; animations[ i ].frameLerp = 1000 / fps; @@ -604,8 +604,8 @@ static void CG_RunBuildableLerpFrame( centity_t *cent ) if( anim->reversed ) lf->frame = anim->firstFrame + anim->numFrames - 1 - f; - else if(anim->flipflop && f>=anim->numFrames) - lf->frame = anim->firstFrame + anim->numFrames - 1 - (f%anim->numFrames); + else if( anim->flipflop && f >= anim->numFrames ) + lf->frame = anim->firstFrame + anim->numFrames - 1 - ( f % anim->numFrames ); else lf->frame = anim->firstFrame + f; @@ -647,6 +647,8 @@ static void CG_BuildableAnimation( centity_t *cent, int *old, int *now, float *b { if( cent->buildableAnim == es->torsoAnim || es->legsAnim & ANIM_FORCEBIT ) cent->buildableAnim = cent->oldBuildableAnim = es->legsAnim; + else + cent->buildableAnim = cent->oldBuildableAnim = es->torsoAnim; } CG_RunBuildableLerpFrame( cent ); -- cgit