From 76a5aa612381ba1ba7567ca408197c235f5869e5 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Wed, 3 Jan 2001 21:54:12 +0000 Subject: im making a right mess of this --- src/cgame/cg_consolecmds.c | 307 --------------------------------------------- 1 file changed, 307 deletions(-) delete mode 100644 src/cgame/cg_consolecmds.c (limited to 'src/cgame/cg_consolecmds.c') diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c deleted file mode 100644 index ef5a79ee..00000000 --- a/src/cgame/cg_consolecmds.c +++ /dev/null @@ -1,307 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// cg_consolecmds.c -- text commands typed in at the local console, or -// executed by a key binding - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the GPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - -#include "cg_local.h" - - - -void CG_TargetCommand_f( void ) { - int targetNum; - char test[4]; - - targetNum = CG_CrosshairPlayer(); - if (!targetNum ) { - return; - } - - trap_Argv( 1, test, 4 ); - trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) ); -} - - - -/* -================= -CG_SizeUp_f - -Keybinding command -================= -*/ -static void CG_SizeUp_f (void) { - trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10))); -} - - -/* -================= -CG_SizeDown_f - -Keybinding command -================= -*/ -static void CG_SizeDown_f (void) { - trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10))); -} - - -/* -============= -CG_Viewpos_f - -Debugging command to print the current position -============= -*/ -static void CG_Viewpos_f (void) { - CG_Printf ("(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0], - (int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2], - (int)cg.refdefViewAngles[YAW]); -} - - -static void CG_ScoresDown_f( void ) { - if ( cg.scoresRequestTime + 2000 < cg.time ) { - // the scores are more than two seconds out of data, - // so request new ones - cg.scoresRequestTime = cg.time; - trap_SendClientCommand( "score" ); - - // leave the current scores up if they were already - // displayed, but if this is the first hit, clear them out - if ( !cg.showScores ) { - cg.showScores = qtrue; - cg.numScores = 0; - } - } else { - // show the cached contents even if they just pressed if it - // is within two seconds - cg.showScores = qtrue; - } -} - -static void CG_ScoresUp_f( void ) { - if ( cg.showScores ) { - cg.showScores = qfalse; - cg.scoreFadeTime = cg.time; - } -} - -static void CG_TellTarget_f( void ) { - int clientNum; - char command[128]; - char message[128]; - - clientNum = CG_CrosshairPlayer(); - if ( clientNum == -1 ) { - return; - } - - trap_Args( message, 128 ); - Com_sprintf( command, 128, "tell %i %s", clientNum, message ); - trap_SendClientCommand( command ); -} - -static void CG_TellAttacker_f( void ) { - int clientNum; - char command[128]; - char message[128]; - - clientNum = CG_LastAttacker(); - if ( clientNum == -1 ) { - return; - } - - trap_Args( message, 128 ); - Com_sprintf( command, 128, "tell %i %s", clientNum, message ); - trap_SendClientCommand( command ); -} - -static void CG_VoiceTellTarget_f( void ) { - int clientNum; - char command[128]; - char message[128]; - - clientNum = CG_CrosshairPlayer(); - if ( clientNum == -1 ) { - return; - } - - trap_Args( message, 128 ); - Com_sprintf( command, 128, "vtell %i %s", clientNum, message ); - trap_SendClientCommand( command ); -} - -static void CG_VoiceTellAttacker_f( void ) { - int clientNum; - char command[128]; - char message[128]; - - clientNum = CG_LastAttacker(); - if ( clientNum == -1 ) { - return; - } - - trap_Args( message, 128 ); - Com_sprintf( command, 128, "vtell %i %s", clientNum, message ); - trap_SendClientCommand( command ); -} - -/* -================== -CG_StartOrbit_f -================== -*/ - -static void CG_StartOrbit_f( void ) { - if (cg_cameraOrbit.value != 0) { - trap_Cvar_Set ("cg_cameraOrbit", "0"); - trap_Cvar_Set("cg_thirdPerson", "0"); - } else { - trap_Cvar_Set("cg_cameraOrbit", "5"); - trap_Cvar_Set("cg_thirdPerson", "1"); - trap_Cvar_Set("cg_thirdPersonAngle", "0"); - trap_Cvar_Set("cg_thirdPersonRange", "100"); - } -} - - -typedef struct { - char *cmd; - void (*function)(void); -} consoleCommand_t; - -static consoleCommand_t commands[] = { - { "testgun", CG_TestGun_f }, - { "testmodel", CG_TestModel_f }, - { "nextframe", CG_TestModelNextFrame_f }, - { "prevframe", CG_TestModelPrevFrame_f }, - { "nextskin", CG_TestModelNextSkin_f }, - { "prevskin", CG_TestModelPrevSkin_f }, - { "viewpos", CG_Viewpos_f }, - { "+scores", CG_ScoresDown_f }, - { "-scores", CG_ScoresUp_f }, - { "+zoom", CG_ZoomDown_f }, - { "-zoom", CG_ZoomUp_f }, - { "sizeup", CG_SizeUp_f }, - { "sizedown", CG_SizeDown_f }, - { "weapnext", CG_NextWeapon_f }, - { "weapprev", CG_PrevWeapon_f }, - { "weapon", CG_Weapon_f }, - { "tell_target", CG_TellTarget_f }, - { "tell_attacker", CG_TellAttacker_f }, - { "vtell_target", CG_VoiceTellTarget_f }, - { "vtell_attacker", CG_VoiceTellAttacker_f }, - { "tcmd", CG_TargetCommand_f }, - { "startOrbit", CG_StartOrbit_f }, - { "loaddeferred", CG_LoadDeferredPlayers } -}; - - -/* -================= -CG_ConsoleCommand - -The string has been tokenized and can be retrieved with -Cmd_Argc() / Cmd_Argv() -================= -*/ -qboolean CG_ConsoleCommand( void ) { - const char *cmd; - int i; - - cmd = CG_Argv(0); - - for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) { - if ( !Q_stricmp( cmd, commands[i].cmd ) ) { - commands[i].function(); - return qtrue; - } - } - - return qfalse; -} - - -/* -================= -CG_InitConsoleCommands - -Let the client system know about all of our commands -so it can perform tab completion -================= -*/ -void CG_InitConsoleCommands( void ) { - int i; - - for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) { - trap_AddCommand( commands[i].cmd ); - } - - // - // the game server will interpret these commands, which will be automatically - // forwarded to the server after they are not recognized locally - // - trap_AddCommand ("kill"); - trap_AddCommand ("say"); - trap_AddCommand ("say_team"); - trap_AddCommand ("tell"); - trap_AddCommand ("vsay"); - trap_AddCommand ("vsay_team"); - trap_AddCommand ("vtell"); - trap_AddCommand ("vtaunt"); - trap_AddCommand ("vosay"); - trap_AddCommand ("vosay_team"); - trap_AddCommand ("votell"); - trap_AddCommand ("give"); - trap_AddCommand ("god"); - trap_AddCommand ("notarget"); - trap_AddCommand ("noclip"); - trap_AddCommand ("team"); - trap_AddCommand ("follow"); - trap_AddCommand ("levelshot"); - trap_AddCommand ("addbot"); - trap_AddCommand ("setviewpos"); - trap_AddCommand ("callvote"); - trap_AddCommand ("vote"); - trap_AddCommand ("callteamvote"); - trap_AddCommand ("teamvote"); - trap_AddCommand ("stats"); - trap_AddCommand ("teamtask"); - trap_AddCommand ("class"); - trap_AddCommand ("build"); - trap_AddCommand ("buy"); - trap_AddCommand ("itemact"); - trap_AddCommand ("itemdeact"); - trap_AddCommand ("itemtoggle"); - trap_AddCommand ("destroy"); - trap_AddCommand ("torch"); - trap_AddCommand ("menu"); - trap_AddCommand ("defmenu"); - trap_AddCommand ("undefmenu"); - trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo -} -- cgit