From 1e888e1694a50d86cc9576cb0af535d297392561 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sat, 2 Aug 2003 23:46:32 +0000 Subject: * Fixed bug where the inventory would turn red on low ammo --- src/cgame/cg_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/cgame/cg_draw.c') diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 3d82440b..b9f227dd 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -2220,13 +2220,13 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x, CG_DrawKiller( &rect, scale, color, shader, textStyle ); break; case CG_PLAYER_SELECT: - CG_DrawWeaponSelect( &rect, color ); + CG_DrawItemSelect( &rect, color ); break; case CG_PLAYER_WEAPONICON: CG_DrawWeaponIcon( &rect, color ); break; case CG_PLAYER_SELECTTEXT: - CG_DrawWeaponSelectText( &rect, scale, textStyle ); + CG_DrawItemSelectText( &rect, scale, textStyle ); break; case CG_SPECTATORS: CG_DrawTeamSpectators( &rect, scale, color, shader ); -- cgit