From 9c5b613ed3fb5002db039ec1a9b0067311e20ce1 Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Mon, 14 Feb 2011 19:14:06 +0000 Subject: * Small enhancements to tutorial text, including telling players to sell their old weapon first at the armoury --- src/cgame/cg_draw.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/cgame/cg_draw.c') diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index d4d7d55a..da92e8ab 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -716,17 +716,17 @@ static void CG_DrawUsableBuildable( rectDef_t *rect, qhandle_t shader, vec4_t co ( !BG_Weapon( cg.snap->ps.weapon )->usesEnergy || BG_Weapon( cg.snap->ps.weapon )->infiniteAmmo ) ) { - cg.nearUsableBuildable = qfalse; + cg.nearUsableBuildable = BA_NONE; return; } trap_R_SetColor( color ); CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); trap_R_SetColor( NULL ); - cg.nearUsableBuildable = qtrue; + cg.nearUsableBuildable = es->modelindex; } else - cg.nearUsableBuildable = qfalse; + cg.nearUsableBuildable = BA_NONE; } -- cgit