From 29cd16eaf0c6ca52b63ea4645cf206c5f8b7d791 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Tue, 3 Jul 2001 03:08:56 +0000 Subject: Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret bug --- src/cgame/cg_event.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/cgame/cg_event.c') diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 61a3abe0..a9fa5138 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -937,7 +937,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) { ByteToDir( es->eventParm, dir ); CG_MissileHitWall( es->weapon, es->clientNum, position, dir, IMPACTSOUND_DEFAULT ); } - CG_RailTrail( ci, es->origin2, es->pos.trBase ); + CG_RailTrail( es->origin2, es->pos.trBase ); break; case EV_BULLET_HIT_WALL: -- cgit