From 3750577e8d18451939e5ae58b90bd75a397737ba Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:33:36 +0000 Subject: * Mass driver reverted to upstream (function and effect) * Squad marking removed * Marauder walljump reverted to upstream * Minijump removed Enjoy! --- src/cgame/cg_event.c | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/cgame/cg_event.c') diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 2d622088..e4b9fb44 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -874,13 +874,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) CG_ShotgunFire( es ); break; - case EV_MASS_DRIVER: - DEBUGNAME( "EV_MASS_DRIVER" ); - ByteToDir( es->eventParm, dir ); - CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_DEFAULT, 0 ); - CG_MassDriverFire( es ); - break; - case EV_GENERAL_SOUND: DEBUGNAME( "EV_GENERAL_SOUND" ); if( cgs.gameSounds[ es->eventParm ] ) -- cgit