From 11531c963e89e7e0acf73efd4920221b8592e4cb Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 19 Oct 2001 12:26:45 +0000 Subject: License change to OSML --- src/cgame/cg_local.h | 25 +++++++++---------------- 1 file changed, 9 insertions(+), 16 deletions(-) (limited to 'src/cgame/cg_local.h') diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 33dfea74..726622c2 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -4,27 +4,16 @@ /* * Portions Copyright (C) 2000-2001 Tim Angus * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation; either version 2.1, or (at your option) - * any later version. + * This program is free software; you can redistribute it and/or modify it + * under the terms of the OSML - Open Source Modification License v1.0 as + * described in the file COPYING which is distributed with this source + * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ -/* To assertain which portions are licensed under the LGPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - #include "../game/q_shared.h" #include "tr_types.h" #include "../game/bg_public.h" @@ -848,6 +837,10 @@ typedef struct { qhandle_t redKamikazeShader; qhandle_t blueKamikazeShader; + //TA: buildable shaders + qhandle_t greenBuildShader; + qhandle_t redBuildShader; + // weapon effect models qhandle_t bulletFlashModel; qhandle_t ringFlashModel; -- cgit