From 4ebd5a54a81b878827a6ed2f52174e6841a4616c Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 12 Oct 2001 17:06:11 +0000 Subject: Tesla Gen and effects --- src/cgame/cg_local.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/cgame/cg_local.h') diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index d98039ec..12bdff50 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1160,6 +1160,9 @@ extern vmCvar_t cg_animSpeed; extern vmCvar_t cg_debugAnim; extern vmCvar_t cg_debugPosition; extern vmCvar_t cg_debugEvents; +extern vmCvar_t cg_teslaTrailTime; +extern vmCvar_t cg_teslaSegments; +extern vmCvar_t cg_teslaDeviation; extern vmCvar_t cg_railTrailTime; extern vmCvar_t cg_errorDecay; extern vmCvar_t cg_nopredict; @@ -1428,6 +1431,7 @@ void CG_ShotgunFire( entityState_t *es ); void CG_Bullet( vec3_t origin, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum ); void CG_RailTrail( vec3_t start, vec3_t end ); +void CG_TeslaTrail( vec3_t start, vec3_t end ); void CG_GrappleTrail( centity_t *ent, const weaponInfo_t *wi ); void CG_AddViewWeapon (playerState_t *ps); void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent ); -- cgit