From 482687d52b99cd85fc6d4545a6b007504dceb7f3 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sun, 31 Aug 2003 15:21:10 +0000 Subject: * Misspelling of function prototype for BG_FindAccelerationForClass cause much weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff --- src/cgame/cg_main.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/cgame/cg_main.c') diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 0f1308b7..cab4cda3 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -883,8 +883,6 @@ static void CG_RegisterClients( void ) for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { CG_PrecacheClientInfo( i, BG_FindModelNameForClass( i ), - BG_FindSkinNameForClass( i ), - BG_FindModelNameForClass( i ), BG_FindSkinNameForClass( i ) ); cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES; -- cgit