From 7cc6c9cbe613b7022ad3b5ae1a8a9bd7811e5e6a Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Wed, 3 Jan 2001 22:43:20 +0000 Subject: 1.27 upgrade --- src/cgame/cg_mem.c | 62 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 src/cgame/cg_mem.c (limited to 'src/cgame/cg_mem.c') diff --git a/src/cgame/cg_mem.c b/src/cgame/cg_mem.c new file mode 100644 index 00000000..1b0b2093 --- /dev/null +++ b/src/cgame/cg_mem.c @@ -0,0 +1,62 @@ +// Copyright (C) 1999-2000 Id Software, Inc. +// +// +// g_mem.c +// +//TA: hack to provide dynanmic allocation clientside + +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +/* To assertain which portions are licensed under the GPL and which are + * licensed by Id Software, Inc. please run a diff between the equivalent + * versions of the "Tremulous" modification and the unmodified "Quake3" + * game source code. + */ + +#include "cg_local.h" + + +#define POOLSIZE (256 * 1024) + +static char memoryPool[POOLSIZE]; +static int allocPoint; + +void *CG_Alloc( int size ) { + char *p; + + /*if ( g_debugAlloc.integer ) { + G_Printf( "CG_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) ); + }*/ + + if ( allocPoint + size > POOLSIZE ) { + CG_Error( "CG_Alloc: failed on allocation of %u bytes\n", size ); + return NULL; + } + + p = &memoryPool[allocPoint]; + + allocPoint += ( size + 31 ) & ~31; + + return p; +} + +void CG_InitMemory( void ) { + allocPoint = 0; +} + -- cgit