From a82ea16a054bc0a4e138cbe617dbbd673e603b35 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sun, 31 Aug 2003 04:46:38 +0000 Subject: * Changed the variable names pteam, pclass and pitem to be more descriptive * Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo --- src/cgame/cg_servercmds.c | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/cgame/cg_servercmds.c') diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 98af076a..e3fee20c 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -781,13 +781,6 @@ static void CG_ServerCommand( void ) trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) ); } - // loaddeferred can be both a servercmd and a consolecmd - if( !strcmp( cmd, "loaddefered" ) ) - { // FIXME: spelled wrong, but not changing for demo - CG_LoadDeferredPlayers( ); - return; - } - // clientLevelShot is sent before taking a special screenshot for // the menu system during development if( !strcmp( cmd, "clientLevelShot" ) ) -- cgit