From 80293d2669543ec0795cc2e9c3c1261acd50a3c1 Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Sat, 3 Oct 2009 12:15:33 +0000 Subject: * Almost completely redo the meat of the thirdperson spec code again * Create a shoulder-cam mode that replaces thirdperson when you have cg_thirdPersonShoulderView 1 * Automatically switch to shoulder view when following someone wallwalking --- src/cgame/cg_tutorial.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/cgame/cg_tutorial.c') diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 77d0d8fb..01d82e5c 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -574,9 +574,9 @@ static void CG_SpectatorText( char *text, playerState_t *ps ) if( ps->pm_flags & PMF_FOLLOW ) { - if( !cg.thirdPersonFollow ) + if( !cg.chaseFollow ) Q_strcat( text, MAX_TUTORIAL_TEXT, - va( "Press %s to switch to third-person spectator mode\n", + va( "Press %s to switch to chase-cam spectator mode\n", CG_KeyNameForCommand( "+button2" ) ) ); else Q_strcat( text, MAX_TUTORIAL_TEXT, -- cgit