From e80ad4bf122eb05a5ed0c920e36cf656f98dc6e5 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Sun, 20 Nov 2005 03:55:39 +0000 Subject: * Abstract attachment system * Scriptable trails system * Various other stuff I'm too tired to try and remember now --- src/cgame/cg_view.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/cgame/cg_view.c') diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 0e98036d..59016dc4 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -1311,7 +1311,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo // build the render lists if( !cg.hyperspace ) { - CG_AddPacketEntities( ); // adter calcViewValues, so predicted player state is correct + CG_AddPacketEntities( ); // after calcViewValues, so predicted player state is correct CG_AddMarks( ); CG_AddLocalEntities( ); } @@ -1322,9 +1322,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo if( !cg.hyperspace ) { CG_AddParticles( ); - - //TA: wolf trails stuff - CG_AddTrails( ); // this must come last, so the trails dropped this frame get drawn + CG_AddTrails( ); } // add buffered sounds -- cgit