From 91d17e135e2c4cc9869ab846f72798f018775c5c Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 31 Jul 2006 21:35:21 +0000 Subject: * Add otherEntityNum to playerState_t... and don't use it... yet * Improve ckit tutorial text * Entities.def correction --- src/cgame/cg_weapons.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/cgame/cg_weapons.c') diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 7b79fc5d..64e6e927 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1047,8 +1047,6 @@ void CG_AddViewWeapon( playerState_t *ps ) return; // drop gun lower at higher fov - //if ( cg_fov.integer > 90 ) { - //TA: the client side variable isn't used ( shouldn't iD have done this anyway? ) if( cg.refdef.fov_y > 90 ) fovOffset = -0.4 * ( cg.refdef.fov_y - 90 ); else -- cgit