From 03986b8845ba59376ff6b315be0ebf47ee7244d8 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 27 Jan 2003 02:35:06 +0000 Subject: * Fixed a stupid HUD bug * Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges --- src/cgame/cg_draw.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 675e791d..188c1e44 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -861,9 +861,13 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color ) { case WP_ABUILD: case WP_ABUILD2: + //percentage of BP remaining + value = (int)( ( (float)cgs.alienBuildPoints / (float)cgs.alienBuildPointsTotal ) * 100.0f ); + break; + case WP_HBUILD: case WP_HBUILD2: - //percentage of power remaining + //percentage of BP remaining value = (int)( ( (float)cgs.humanBuildPoints / (float)cgs.humanBuildPointsTotal ) * 100.0f ); break; -- cgit