From 16886b666d89866108fb94fd2fcdd803c3246b6a Mon Sep 17 00:00:00 2001 From: Christopher Schwarz Date: Wed, 19 Jan 2011 20:27:15 +0000 Subject: * (bug 4879) Prevent teamchanges for gameplay exploit reasons by enforcing a 30 second wait before you can change again --- src/cgame/cg_servercmds.c | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index b5a85a5b..949c3adc 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -519,20 +519,6 @@ void CG_Menu( int menu, int arg ) type = DT_COMMAND; break; - case MN_A_TEAMCHANGEBUILDTIMER: - longMsg = "You cannot leave the Alien team until your build timer " - "has expired."; - shortMsg = "You cannot change teams until your build timer expires"; - type = DT_COMMAND; - break; - - case MN_H_TEAMCHANGEBUILDTIMER: - longMsg = "You cannot leave the Human team until your build timer " - "has expired."; - shortMsg = "You cannot change teams until your build timer expires"; - type = DT_COMMAND; - break; - //=============================== // Since cheating commands have no default binds, they will often be done -- cgit