From 220e346d79355e818015a983f55a48190184a784 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Tue, 29 Nov 2005 23:46:54 +0000 Subject: * Lowered steptime for spectator * Added worldspawn keys to disable specific game elements --- src/cgame/cg_draw.c | 3 ++- src/cgame/cg_view.c | 5 +---- 2 files changed, 3 insertions(+), 5 deletions(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 7fd6226d..104968a6 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -551,7 +551,8 @@ static qboolean CG_AtHighestClass( void ) if( BG_ClassCanEvolveFromTo( cg.predictedPlayerState.stats[ STAT_PCLASS ], i, ALIEN_MAX_KILLS, 0 ) >= 0 && - BG_FindStagesForClass( i, cgs.alienStage ) ) + BG_FindStagesForClass( i, cgs.alienStage ) + /*FIXME && G_ClassIsAllowed( i )*/ ) { superiorClasses = qtrue; break; diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 95c0de7b..5dc58e30 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -360,10 +360,7 @@ static void CG_StepOffset( void ) else VectorSet( normal, 0.0f, 0.0f, 1.0f ); - if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) - steptime = 200; - else - steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] ); + steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] ); // smooth out stair climbing timeDelta = cg.time - cg.stepTime; -- cgit