From 6348ee0e272b0d662ec19462ad46dfc1446e639e Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Tue, 29 Jun 2004 22:20:59 +0000 Subject: * Added a bunch of map entities: trigger_buildable, trigger_class, trigger_equipment, trigger_heal, trigger_ammo, triggerable func_trains, target_rumble, trigger_gravity --- src/cgame/cg_players.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 9aba27a4..5b6bfc3a 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -480,13 +480,14 @@ static qboolean CG_RegisterClientModelname( clientInfo_t *ci, const char *modelN return qfalse; } - Com_sprintf( filename, sizeof( filename ), "models/players/%s/icon_%s.tga", modelName, skinName ); + //FIXME: skins do not load without icon present. do we want icons anyway? +/* Com_sprintf( filename, sizeof( filename ), "models/players/%s/icon_%s.tga", modelName, skinName ); ci->modelIcon = trap_R_RegisterShaderNoMip( filename ); if( !ci->modelIcon ) { Com_Printf( "Failed to load icon file: %s\n", filename ); return qfalse; - } + }*/ return qtrue; } -- cgit