From 81ee503696d9d5973713afba2afc06b82e41fca8 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Thu, 27 Mar 2003 05:33:21 +0000 Subject: * Light flares are now culled based on a new key "mindist" - minimum distance --- src/cgame/cg_ents.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/cgame') diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 5c7c6cab..674c758c 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -582,6 +582,10 @@ static void CG_LightFlare( centity_t *cent ) len = VectorLength( delta ); VectorNormalize( delta ); + //flare is too close to camera to be drawn + if( len < es->generic1 ) + return; + //don't bother for flares behind the view plane if( DotProduct( delta, cg.refdef.viewaxis[ 0 ] ) < 0.0 ) return; -- cgit