From b74ecca6018899011380bf807a22b4df92dabf39 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 31 Jan 2005 23:50:01 +0000 Subject: * An overmind is now required for aliens to upgrade * Damaged aliens now need a couple of seconds before they can regenerate * Very slightly increased human buildable health in general * Increased armoury and turret health a wee bit more significantly * Classes which suicide/teamkill don't get taken into account for credit anymore * Reduced chaingun damage slightly * Increased angular speed of turrets --- src/cgame/cg_servercmds.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/cgame') diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 3c5b9f71..627642c2 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -769,6 +769,12 @@ void CG_Menu( int menu ) trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; + case MN_A_NOOVMND_EVOLVE: + trap_Cvar_Set( "ui_dialog", "There is no Overmind. An Overmind must be built to allow " + "you to upgrade." ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + case MN_A_HOVEL_OCCUPIED: trap_Cvar_Set( "ui_dialog", "This Hovel is occupied by another builder. Please find or build " "another." ); -- cgit