From bd34e944e5c9835cc96c1b877dc0b30cfd19f32f Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Tue, 2 Dec 2003 17:28:22 +0000 Subject: * Changes for OverFlow's mofo model * Map rotation system --- src/cgame/cg_consolecmds.c | 2 ++ src/cgame/cg_players.c | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c index 1122bee3..5120be94 100644 --- a/src/cgame/cg_consolecmds.c +++ b/src/cgame/cg_consolecmds.c @@ -289,4 +289,6 @@ void CG_InitConsoleCommands( void ) trap_AddCommand( "deconstruct" ); trap_AddCommand( "menu" ); trap_AddCommand( "ui_menu" ); + trap_AddCommand( "mapRotation" ); + trap_AddCommand( "stopMapRotation" ); } diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 78161b6a..22db91e1 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1912,7 +1912,7 @@ void CG_Player( centity_t *cent ) // add the shadow //TA: but only for humans FIXME this is dumb - if( team == PTE_HUMANS ) + /*if( team == PTE_HUMANS )*/ shadow = CG_PlayerShadow( cent, &shadowPlane ); // add a water splash if partially in and out of water -- cgit