From c2f6695b62a3d2264b073c8bd59759237cf56af4 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Thu, 16 Oct 2003 18:08:37 +0000 Subject: * Added EV_FALLING to trigger the *falling1.wav sound --- src/cgame/cg_event.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/cgame') diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 4a5dcef6..83d95424 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -460,6 +460,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) } break; + case EV_FALLING: + DEBUGNAME( "EV_FALLING" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*falling1.wav" ) ); + break; + case EV_STEP_4: case EV_STEP_8: case EV_STEP_12: -- cgit