From eaa6b49c006a7fac3958b977cf1e510711677f87 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 4 Mar 2002 01:13:59 +0000 Subject: Organ bank --- src/cgame/cg_event.c | 5 ++++- src/cgame/cg_view.c | 2 +- 2 files changed, 5 insertions(+), 2 deletions(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 06cd169e..49f54df5 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -434,6 +434,7 @@ void CG_Menu( int eventParm ) case MN_H_BUILD: trap_SendConsoleCommand( "menu tremulous_humanbuild\n" ); break; case MN_H_MCU: trap_SendConsoleCommand( "menu tremulous_humanmcu\n" ); break; case MN_H_BANK: trap_SendConsoleCommand( "menu tremulous_humanbank\n" ); break; + case MN_A_OBANK: trap_SendConsoleCommand( "menu tremulous_alienbank\n" ); break; case MN_H_NOROOM: trap_SendConsoleCommand( "menu tremulous_human_no_room\n" ); break; case MN_H_NOPOWER: trap_SendConsoleCommand( "menu tremulous_human_no_power\n" ); break; case MN_A_NOROOM: trap_SendConsoleCommand( "menu tremulous_alien_no_room\n" ); break; @@ -450,9 +451,11 @@ void CG_Menu( int eventParm ) case MN_H_RPTWARN: trap_SendConsoleCommand( "menu tremulous_human_repeater_warning\n" ); break; case MN_H_NOSLOTS: trap_SendConsoleCommand( "menu tremulous_human_no_slots\n" ); break; case MN_H_NOFUNDS: trap_SendConsoleCommand( "menu tremulous_human_no_funds\n" ); break; + case MN_A_NOFUNDS: trap_SendConsoleCommand( "menu tremulous_alien_no_funds\n" ); break; case MN_H_ITEMHELD: trap_SendConsoleCommand( "menu tremulous_human_item_held\n" ); break; case MN_A_INFEST: - trap_Cvar_Set( "ui_currentClass", va( "%d", cg.snap->ps.stats[ STAT_PCLASS ] ) ); + trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ], + cg.snap->ps.stats[ STAT_CREDIT ] ) ); trap_SendConsoleCommand( "menu tremulous_alienupgrade\n" ); break; diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 714aedbe..489faa37 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -1203,7 +1203,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS && cg.predictedPlayerState.persistant[PERS_TEAM] != TEAM_SPECTATOR ) - trap_R_AddAdditiveLightToScene( cg.predictedPlayerState.origin, 500, 0.07f, 0.07f, 0.07f ); + trap_R_AddAdditiveLightToScene( cg.predictedPlayerState.origin, 2000, 0.02f, 0.00f, 0.00f ); // actually issue the rendering calls CG_DrawActive( stereoView ); -- cgit